Blackjack problem in c
Jun 21, · @Potatoswatter: Not really. From a modelling perspective, it makes sense to have a single card object for every card in the deck, and change the card's owner when the card is dealt out. Maybe more sense than printing up a new card identical to the deck's top card, giving the copy to the player, and then shredding the original card. Nov 23, · Blackjack Program Can anyone check it out and report if there are any bugs and/or problems? Just please don't tell me where I wen't wrong with my code, just explain the bug so I can find and fix it myself to improve my C knowledge. \$\begingroup\$ The problem with ToString is that it often gets overloaded for many different purposes. I would argue that it's better to create an interface that has a DisplayName property perhaps. Self playing console Blackjack game with .
(C++ Beginner) Help with simple blackjack program
And giving up on pointers would also be bad, they still have uses although they are never the first alternative. Just please don't tell me where I wen't wrong with my code, just explain the bug so I can find and fix it myself to improve my C knowledge. Surely a good book would have better examples for practising with pointers than pointlessly using them in a project where they're simply not needed, though. WriteLine "amount is illegal. Sleep ; if dealerHand. Also, your code is logically laid out in functions, so it's easy to read and add or subtract things in the future.
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I'm trying to use classes to represent the cards, deck, and hands. I believe everything is working in the program so far except the dealCardToHand method.
It seems to correctly increment the number of cards in the hand but does not call the setCard method with the correct data. Any help would be appreciated. I'm including the relevant classes and methods:. Here, setCard This means that a new copy of the caller's card is created in temporary location.
It is this copy c which setCard acts on. But when setCard returns, that temporary object is no longer valid. But then you go on to dereference handCards[i] in getCard. This yields undefined behavior. In theory, you should expect demons to start flying out of your nose. In practice, you will see total garbage returned from getCard. Or a crash. Or maybe, if you're sufficiently unlucky, the last value passed into setCard.
Remember Me? Thread: Blackjack Program. Blackjack Program. I decided to do this out of curiosity and boredom Just please don't tell me where I wen't wrong with my code, just explain the bug so I can find and fix it myself to improve my C knowledge.
That being said, your first line of defense against bugs is to compile with the warnings turned all the way up.
Fix all errors and warnings before running your code. Actually, your first line of defense is probably a good design and programming process.
Make sure you understand the problem well, then devise a good solution on paper. Writing small amounts of code and testing as you go is very helpful here too. Normally we don't want to go around pretending to be a compiler or a QA department, debugging code for somebody, we prefer them to indicate their problem and what they've tried, and we'll help them the rest of the way.
That being said, you have a few problems and things you could do to clean it up a bit: Your array is bigger than it needs to be, there are 4 suits and 13 card values. Just use zero-based arrays.
For a player to be able to beat the dealer and the house edge, he or she must master the art of counting cards. It is not a complicated activity but it needs a lot of keenness and accuracy. Blackjack counting is based on basic strategy since it determines how every card is played. Card counting requires mastery over the value of every card. Counting begins with the players and ends at the dealers. The goal of counting cards is to keep track of cards that have been dealt and those that remain in the deck.
A deck that has more high cards is favorable to the player while that which has low cards is favorable to the dealer. This is because a deck that has high cards is more likely to get a player the blackjack while the dealer is more likely to bust. Hence, the player can double up. Each hand is given a value 1, 0 or Cards between are valued as 1, are 0 while Ace are The probability of higher accuracy is dependent on the remainder of the cards in the deck.
A player is more accurate when the odds are that the remaining cards are favorable to his getting the By dividing the number of cards that have already been dealt by those remaining in the deck, you get the true count. If your running count is 2 while those remaining in the deck are 2 then you true count is 1. If your true count is positive then you have a good chance of winning so you can double up.
Another system of counting apart from the true count and high-low is wonging named after john Ferguson. In wonging, a player checks a game of blackjack does the counting in his mind and only moves into a table which favors him.
However, this type of counting is not allowed in many casinos since it is considered as cheating. However, it is favorable to players since it reduces the chances of busting. Most casinos do not like card counting as it can reduce the house edge. Therefore, some of them will implement strategies that counter act this including; changing rules such as the option to surrender, shuffling very fast and frequently so that the players do not follow and kicking counters out of casinos.